Core concepts

Chapters & scenes

A chapter is a major section; a scene is the smallest playable unit — one video segment. Connections in the scene graph are the plot flow; multiple outgoing lines = branching.

Timeline

Double-click a scene to open its timeline where you arrange everything: playlist (video), subtitles, spots, audio, media elements (overlays) and QTEs. Every element has a start time and duration — drag to adjust.

Spots

Everything a viewer can interact with is a spot: text buttons, image buttons, drag and rotate gestures. The key setting is the action:

  • Jump: switch to another scene (the basis of branching)
  • Open / close panel: show or dismiss a prefab UI
  • On click it can also change attributes, grant items, start minigames

Attributes & items

Attributes are numbers (exploration, affinity …), items are obtainable things (keys, coins …). They are your story’s state: spots and scene endings can modify them, and condition gates (show/allow only when attribute ≥ value) let the plot remember what viewers did.

Subtitles & text

Subtitles auto-layout at the bottom; free text can be placed anywhere with font config, outline, shadow, typewriter effect and alignment.

After a scene ends

By default the “next scene” setting applies; scenes can also loop (waiting for a choice) or be exited via spots.